ADDED VALUE BY STIMULATING DESIRED ANIMAL BEHAVIOR THROUGH MUSIC
In addition to pig farmers and society as a whole, consumers, processors and retailers have been paying increasing attention to animal welfare in recent years. Here the focus is not only on removing negative experiences, but also adding positive experiences such as having music played in the barn.
A pioneer in this field already started about eight years ago with regularly playing music to his pigs via an audio system. This because of positive experiences he noticed in his pigs (more wagging, more active, faster start to eat, …). Also within certain specifications there are already experiments with music around the period of slaughter to reduce stress.
The primary objective of this project is to objectively determine the impact of music on the animals. In this way, it should become clear whether there is effectively an improvement in welfare. In addition, a computerized monitoring system will be set up during the project to map the behavior of the animals and analyze the behavior of the animals under different types of music. All this should lead to a better understanding of the added value of playing music in pigs and may provide a basis for improving animal welfare in general.